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export_data_viewer.cc
gfx_object.hh 8.73 KiB
//------------------------------------------------------------------------------
// This file is part of the OpenStructure project <www.openstructure.org>
//
// Copyright (C) 2008-2011 by the OpenStructure authors
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License as published by the Free
// Software Foundation; either version 3.0 of the License, or (at your option)
// any later version.
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
// details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//------------------------------------------------------------------------------
#ifndef OST_GFX_OBJ_HH
#define OST_GFX_OBJ_HH
/*
Author: Ansgar Philippsen
*/
// I have really no clue who defines this macro, but apparently its there.
#ifdef check
#undef check
#endif
#ifndef Q_MOC_RUN
#include <boost/ptr_container/ptr_vector.hpp>
#include <vector>
#include <ost/config.hh>
#include <ost/gfx/module_config.hh>
#include <ost/geom/transform.hh>
#include "gfx_object_fw.hh"
#include "gfx_object_base.hh"
#include "gfx_prim.hh"
#include "vertex_array.hh"
#include "input.hh"
#include "exporter_fw.hh"
#endif
namespace ost { namespace gfx {
class Scene; // fw decl
/// \brief main class for all graphic objects
class DLLEXPORT_OST_GFX GfxObj: public GfxObjBase
{
public:
GfxObj(const String& name);
// gfx node interface
virtual GfxNodeP Copy() const;
virtual void DeepSwap(GfxObj& go);
virtual void RenderGL(RenderPass pass);
virtual void RenderPov(PovState& pov);
virtual void Export(Exporter* ex);
virtual void Apply(GfxNodeVisitor& v, GfxNodeVisitor::Stack st);
virtual int GetType() const;
//
// gfx obj base interface
virtual void SetMatAmb(const Color& c);
virtual void SetMatDiff(const Color& c);
virtual void SetMatSpec(const Color& c);
virtual void SetMatShin(float s);