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export_sequence_viewer.cc

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  • scene_observer_impl.py 2.43 KiB
    #------------------------------------------------------------------------------
    # This file is part of the OpenStructure project <www.openstructure.org>
    #
    # Copyright (C) 2008-2010 by the OpenStructure authors
    #
    # This library is free software; you can redistribute it and/or modify it under
    # the terms of the GNU Lesser General Public License as published by the Free
    # Software Foundation; either version 3.0 of the License, or (at your option)
    # any later version.
    # This library is distributed in the hope that it will be useful, but WITHOUT
    # ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    # FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
    # details.
    #
    # You should have received a copy of the GNU Lesser General Public License
    # along with this library; if not, write to the Free Software Foundation, Inc.,
    # 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
    #------------------------------------------------------------------------------
    # -*- coding: utf-8 -*-
    
    import sys
    from ost import gui
    from ost import gfx
    
    class SceneObserverImpl(gfx.SceneObserver):
      def __init__(self):
        gfx.SceneObserver.__init__(self)
        self.obs_ = list()                              
      
      def AttachObserver(self, ob):
        self.obs_.append(ob)
      
      def DettachObserver(self, ob):
        self.obs_.remove(ob)
      
      def NodeAdded(self, node):
        for ob in self.obs_ :
          if hasattr(ob, "NodeAdded"):
            ob.NodeAdded(node)
    
      def NodeRemoved(self, node):
        for ob in self.obs_ :
          if hasattr(ob, "NodeRemoved"):
            ob.NodeRemoved(node)
      
      def NodeChanged(self, node):
        for ob in self.obs_ :
          if hasattr(ob, "NodeChanged"):
            ob.NodeChanged(node)
        
      def SelectionModeChanged(self, sel_mode):
        for ob in self.obs_ :
          if hasattr(ob, "SelectionModeChanged"):
            ob.SelectionModeChanged(node)    
      
      def SelectionChanged(self, obj, sel):
        for ob in self.obs_ :
          if hasattr(ob, "SelectionChanged"):
            ob.SelectionChanged(node)    
    
      def NodeTransformed(self, node):
          for ob in self.obs_ :
            if hasattr(ob, "NodeTransformed"):
              ob.NodeTransformed(node) 
        
      def NodeRemovedDefault(self, node):
        for ob in self.obs_ :
          if hasattr(ob, "NodeRemovedDefault"):
            ob.NodeRemovedDefault(node)
        
      def RenderModeChanged(self, node):
        for ob in self.obs_ :
          if hasattr(ob, "RenderModeChanged"):
            ob.RenderModeChanged(node)