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__init__.py
mesa_offscreen_buffer.hh 1.79 KiB
//------------------------------------------------------------------------------
// This file is part of the OpenStructure project <www.openstructure.org>
//
// Copyright (C) 2008-2011 by the OpenStructure authors
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License as published by the Free
// Software Foundation; either version 3.0 of the License, or (at your option)
// any later version.
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
// details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//------------------------------------------------------------------------------
#ifndef OST_GFX_MESA_OFFSCREEN_BUFFER_HH
#define OST_GFX_MESA_OFFSCREEN_BUFFER_HH
#include <stack>
#include <ost/gfx/glext_include.hh>
#include <GL/glx.h>
namespace ost { namespace gfx {
/*
mesa implementation for offscreen buffers
Author: Ansgar Philippsen
*/
class OffscreenBuffer
{
public:
OffscreenBuffer(unsigned int width, unsigned int height, const OffscreenBufferFormat& f, bool shared=true);
~OffscreenBuffer();
bool Resize(unsigned int w, unsigned int h);
bool MakeActive();
bool IsActive() {return active_;}
bool IsValid() {return valid_;}
private:
int width_;
int height_;
bool valid_;
bool active_;
Display* dpy_;
XVisualInfo* visinfo_;
Pixmap pm_;
GLXPixmap glxpm_;
GLXContext context_;
GLXFBConfig* fbconfig_;
};
}} // ns
#endif