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export_bounding_box.cc

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  • gfx_node.hh 3.40 KiB
    //------------------------------------------------------------------------------
    // This file is part of the OpenStructure project <www.openstructure.org>
    //
    // Copyright (C) 2008-2011 by the OpenStructure authors
    //
    // This library is free software; you can redistribute it and/or modify it under
    // the terms of the GNU Lesser General Public License as published by the Free
    // Software Foundation; either version 3.0 of the License, or (at your option)
    // any later version.
    // This library is distributed in the hope that it will be useful, but WITHOUT
    // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    // FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
    // details.
    //
    // You should have received a copy of the GNU Lesser General Public License
    // along with this library; if not, write to the Free Software Foundation, Inc.,
    // 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
    //------------------------------------------------------------------------------
    #ifndef OST_GFX_NODE_HH
    #define OST_GFX_NODE_HH
    
    /*
      Author: Ansgar Philippsen
    */
    
    #include <vector>
    
    #include <boost/enable_shared_from_this.hpp>
    
    #include <ost/gfx/module_config.hh>
    
    #include "render_pass.hh"
    #include "gfx_node_fw.hh"
    #include "gfx_object_fw.hh"
    #include "gfx_node_visitor.hh"
    #include "povray_fw.hh"
    #include "exporter_fw.hh"
    
    namespace ost { namespace gfx {
    
    typedef std::vector<GfxNodeP> GfxNodeVector;
    
    class DLLEXPORT_OST_GFX GfxNode: public boost::enable_shared_from_this<GfxNode>
    {
     public:
    
      // initialize with a name
      GfxNode(const String& name);
    
      virtual ~GfxNode();
    
      // deep copy interface
      virtual GfxNodeP Copy() const;
    
      virtual void DeepSwap(GfxNode& n);
    
      // render all child leaves and nodes
      virtual void RenderGL(RenderPass pass);
    
      // render all child leaves and nodes into POVray state
      virtual void RenderPov(PovState& pov);
    
      virtual void Export(Exporter* ex);
    
      // visitor interface
      virtual void Apply(GfxNodeVisitor& v, GfxNodeVisitor::Stack st);
    
      virtual int GetType() const;
    
      // return name
      String GetName() const;
    
      // remove all child nodes
      void RemoveAll();
      // change name
      void Rename(const String& name);
    
      // add a graphical object - leaf
      void Add(GfxObjP obj);
      
      
      /// \brief returns true if no scene node of the given name is a child
      ///   of this node.
      bool IsNameAvailable(const String& name) const;
      
      
      // remove given graphical object
      void Remove(GfxObjP obj);
    
      // add another node - branch
      void Add(GfxNodeP node);
    
      // remove given node
      void Remove(GfxNodeP node);
    
      // remove obj or node of given name (or several if multiple matches)
      void Remove(const String& name);
    
      size_t GetChildCount() const;
      
      // hide all child leafs and nodes
      void Hide();
      // display all child leafs and nodes
      void Show();
      // return visibility state
      bool IsVisible() const;
    
      virtual void ContextSwitch();
      
      /// \brief whether the node (or one of it's parents) has been added to the
      ///    scene
      bool IsAttachedToScene() const;
      
      
      gfx::GfxNodeP GetParent() const;
      
      const GfxNodeVector& GetChildren() const { return node_vector_; }
      GfxNodeVector& GetChildren() { return node_vector_; }
     private:
      GfxNode(const GfxNode& o);
      GfxNode& operator=(const GfxNode&);
    
    
      String                   name_;
      bool                     show_;
      GfxNodeVector            node_vector_;
      boost::weak_ptr<GfxNode> parent_;
    };
    
    }}
    
    #endif