Skip to content
Snippets Groups Projects
Select Git revision
  • 51225d1b7d8e80eb682cd375d57f1c03816fa13f
  • master default protected
  • develop protected
  • cmake_boost_refactor
  • ubuntu_ci
  • mmtf
  • non-orthogonal-maps
  • no_boost_filesystem
  • data_viewer
  • 2.11.1
  • 2.11.0
  • 2.10.0
  • 2.9.3
  • 2.9.2
  • 2.9.1
  • 2.9.0
  • 2.8.0
  • 2.7.0
  • 2.6.1
  • 2.6.0
  • 2.6.0-rc4
  • 2.6.0-rc3
  • 2.6.0-rc2
  • 2.6.0-rc
  • 2.5.0
  • 2.5.0-rc2
  • 2.5.0-rc
  • 2.4.0
  • 2.4.0-rc2
29 results

render_pass.hh

Blame
  • user avatar
    Marco Biasini authored
    970dff3c
    History
    render_pass.hh 1.69 KiB
    //------------------------------------------------------------------------------
    // This file is part of the OpenStructure project <www.openstructure.org>
    //
    // Copyright (C) 2008-2011 by the OpenStructure authors
    //
    // This library is free software; you can redistribute it and/or modify it under
    // the terms of the GNU Lesser General Public License as published by the Free
    // Software Foundation; either version 3.0 of the License, or (at your option)
    // any later version.
    // This library is distributed in the hope that it will be useful, but WITHOUT
    // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    // FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
    // details.
    //
    // You should have received a copy of the GNU Lesser General Public License
    // along with this library; if not, write to the Free Software Foundation, Inc.,
    // 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
    //------------------------------------------------------------------------------
    #ifndef OST_GFX_RENDER_PASS_HH
    #define OST_GFX_RENDER_PASS_HH
    
    /*
       Author: Marco Biasini
     */
    namespace ost { namespace gfx {
    
    typedef enum {
      /// \brief shaded and textured renderpass, intended to be shown directly 
      ///    to the user
      STANDARD_RENDER_PASS,
      /// \brief only renders "glowing" parts objects
      GLOW_RENDER_PASS,
      /// \brief renders objects with solid color as used for shadow map
      ///     generation
      DEPTH_RENDER_PASS,
      /// \ brief for transparent objects
      /// the standard render pass is not supposed to render transparent
      /// objects, as they should get drawn after the rest of the scene
      TRANSPARENT_RENDER_PASS,
      OVERLAY_RENDER_PASS
    } RenderPass;
     
    }}
    
    #endif