Something went wrong on our end
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Tobias Schmidt authored
when adding a gfx entity to the scene using scene.Add(), the time it takes to add it is growing quadratically with the number of entities in the scene (only in gui mode), which is caused by resizing of the table in the sequence viewer.
Tobias Schmidt authoredwhen adding a gfx entity to the scene using scene.Add(), the time it takes to add it is growing quadratically with the number of entities in the scene (only in gui mode), which is caused by resizing of the table in the sequence viewer.