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export_surface.cc

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  • scene_node.hh 2.05 KiB
    //------------------------------------------------------------------------------
    // This file is part of the OpenStructure project <www.openstructure.org>
    //
    // Copyright (C) 2008-2011 by the OpenStructure authors
    //
    // This library is free software; you can redistribute it and/or modify it under
    // the terms of the GNU Lesser General Public License as published by the Free
    // Software Foundation; either version 3.0 of the License, or (at your option)
    // any later version.
    // This library is distributed in the hope that it will be useful, but WITHOUT
    // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    // FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
    // details.
    //
    // You should have received a copy of the GNU Lesser General Public License
    // along with this library; if not, write to the Free Software Foundation, Inc.,
    // 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
    //------------------------------------------------------------------------------
    #ifndef OST_GUI_SCENE_WIN_SCENE_NODE_HH
    #define OST_GUI_SCENE_WIN_SCENE_NODE_HH
    
    #include <ost/gui/module_config.hh>
    
    #include <QObject>
    #include <QVariant>
    #include <QModelIndex>
    
    /*
      Author: Stefan Scheuber
     */
    
    namespace ost { namespace gui {
    
    class SceneNode;
    typedef QList<SceneNode*> SceneNodeList;
    
    class DLLEXPORT_OST_GUI SceneNode : public QObject {
      Q_OBJECT
    public:
      SceneNode(SceneNode* node_parent);
      SceneNode(QObject* parent=0);
    
      SceneNode* GetParent() const;
      virtual void AddChild(SceneNode* node);
      virtual void RemoveChild(SceneNode* node);
      virtual bool IsParent(SceneNode* node) const;
      virtual SceneNode* GetChild(int row) const;
      virtual int GetChildCount() const;
      virtual int GetChildRow(const SceneNode* node) const;
      virtual int GetRow() const;
      virtual QVariant GetData(int column, int role);
      virtual bool SetData(int column, const QVariant& value, int role);
      virtual Qt::ItemFlags Flags(int column) const;
      virtual int GetColumnCount() const;
    private:
      SceneNode* parent_;
      SceneNodeList nodes_;
    };
    
    }}
    
    #endif