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python_namespace_tree_item.hh

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  • export_vec3.cc 3.14 KiB
    //------------------------------------------------------------------------------
    // This file is part of the OpenStructure project <www.openstructure.org>
    //
    // Copyright (C) 2008-2011 by the OpenStructure authors
    //
    // This library is free software; you can redistribute it and/or modify it under
    // the terms of the GNU Lesser General Public License as published by the Free
    // Software Foundation; either version 3.0 of the License, or (at your option)
    // any later version.
    // This library is distributed in the hope that it will be useful, but WITHOUT
    // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    // FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
    // details.
    //
    // You should have received a copy of the GNU Lesser General Public License
    // along with this library; if not, write to the Free Software Foundation, Inc.,
    // 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
    //------------------------------------------------------------------------------
    #include <boost/python.hpp>
    #include <boost/python/suite/indexing/vector_indexing_suite.hpp>
    #include <ost/geom/vec3.hh>
    #include <ost/geom/geom.hh>
    #include <ost/geom/export_helper/vector.hh>
    
    using namespace boost::python;
    
    const Real Vec3_getitem(const geom::Vec3& v, int i) {return v[i];}
    void Vec3_setitem(geom::Vec3& v,const  int i,const  Real val) {v[i]=val;}
    
    geom::Vec3 NormalizeV3(const geom::Vec3& v) {
      return geom::Normalize(v);
    }
    
    String vec3_repr(const geom::Vec3& v)
    {
      std::stringstream ss;
      ss << "geom.Vec3(" << v[0] << ", " << v[1] << "," << v[2] << ")";
      return ss.str();
    }
    
    list vec3_data(const geom::Vec3& v)
    {
      list nrvo;
      for(size_t k=0;k<3;++k) {
        nrvo.append(v.Data()[k]);
      }
      return nrvo;
    }
    
    void export_Vec3()
    {
      using namespace geom;
      
      class_<Vec3>("Vec3",init<>())
        .def(init<Real,Real,Real>())
        .def(init<const Vec2&>())
        .def(init<const Vec4&>())
        .def(init<const Vec3&>())
        .def(self *= Real())
        .def(self /= Real())
        .def(self += Real())
        .def(self += self)
        .def(self -= self)
        .def(-self)
        .def(self * Real())
        .def(Real() * self)
        .def(self * Mat3())
        .def(self / Real())
        .def(self + self)
        .def(self + Real())
        .def(Real() + self)
        .def(self - self)
        .def(self == self)
        .def(self != self)
        .def(self_ns::str(self))
        .def("__getitem__",Vec3_getitem)
        .def("__setitem__",Vec3_setitem)
        .def("__repr__", vec3_repr)
        .def("GetX", &Vec3::GetX)
        .def("GetY", &Vec3::GetY)
        .def("GetZ", &Vec3::GetZ)
        .add_property("x", &Vec3::GetX, &Vec3::SetX)
        .add_property("y", &Vec3::GetY, &Vec3::SetY)
        .add_property("z", &Vec3::GetZ, &Vec3::SetZ)
        .add_property("data",vec3_data)
      ;
      
      def("Normalize", &NormalizeV3);
      def("Cross", &Cross);
      
      class_<Vec3List>("Vec3List", init<>())
        .def(vector_indexing_suite<Vec3List>())
        .def(geom::VectorAdditions<Vec3List>())
        .add_property("center", &Vec3List::GetCenter)
        .add_property("inertia", &Vec3List::GetInertia)
        .add_property("principal_axes", &Vec3List::GetPrincipalAxes)
        .def("GetODRLine", &Vec3List::GetODRLine)
        .def("FitCylinder", &Vec3List::FitCylinder)
      ;
    }