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stefan authored
git-svn-id: https://dng.biozentrum.unibas.ch/svn/openstructure/trunk@1746 5a81b35b-ba03-0410-adc8-b2c5c5119f08
stefan authoredgit-svn-id: https://dng.biozentrum.unibas.ch/svn/openstructure/trunk@1746 5a81b35b-ba03-0410-adc8-b2c5c5119f08
scene_win_model.hh 2.85 KiB
//------------------------------------------------------------------------------
// This file is part of the OpenStructure project <www.openstructure.org>
//
// Copyright (C) 2008-2010 by the OpenStructure authors
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License as published by the Free
// Software Foundation; either version 3.0 of the License, or (at your option)
// any later version.
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
// details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//------------------------------------------------------------------------------
#ifndef OST_GUI_SCENE_WIN_SCENE_WIN_MODEL_HH
#define OST_GUI_SCENE_WIN_SCENE_WIN_MODEL_HH
/*
Author: Stefan Scheuber, Marco Biasini, Ansgar Philippsen
*/
#include <QAbstractItemModel>
#include <ost/gfx/gfx_node_fw.hh>
#include <ost/gfx/scene_observer.hh>
#include <ost/gui/module_config.hh>
#include <ost/gui/scene_win/scene_node.hh>
namespace ost { namespace gui {
/// \brief data model for scene win
class DLLEXPORT_OST_GUI SceneWinModel : public QAbstractItemModel,
public gfx::SceneObserver {
Q_OBJECT
public:
SceneWinModel(QObject* parent=NULL);
~SceneWinModel();
gfx::NodePtrList GetGfxNodes(QModelIndexList indexes);
virtual void Update();
bool AddNode(SceneNode* parent, SceneNode* child);
QModelIndex GetIndexOf(SceneNode* node);
// abstract item model interface
QModelIndex index(int row, int col, const QModelIndex& parent = QModelIndex()) const;
QModelIndex parent(const QModelIndex& index) const;
int rowCount(const QModelIndex& parent=QModelIndex()) const;
int columnCount(const QModelIndex& parent=QModelIndex()) const;
QVariant data(const QModelIndex& index, int role=Qt::DisplayRole) const;
QVariant headerData(int section, Qt::Orientation orientation,
int role=Qt::DisplayRole) const;
virtual Qt::ItemFlags flags(const QModelIndex& index=QModelIndex()) const;
virtual bool setData(const QModelIndex& index=QModelIndex(),
const QVariant& value=QVariant(),
int role=Qt::DisplayRole);
// scene observer interface
virtual void NodeAdded(const gfx::GfxNodeP& node);
virtual void NodeRemoved(const gfx::GfxNodeP& node);
private:
SceneNode* GetItem(const QModelIndex &index) const;
QModelIndex GetIndex(SceneNode* node, QModelIndex index);
SceneNode* root_node_;
SceneNode* scene_node_;
};
}}
#endif