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custom_part_node.cc

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  • gl_canvas.hh 3.19 KiB
    //------------------------------------------------------------------------------
    // This file is part of the OpenStructure project <www.openstructure.org>
    //
    // Copyright (C) 2008-2010 by the OpenStructure authors
    //
    // This library is free software; you can redistribute it and/or modify it under
    // the terms of the GNU Lesser General Public License as published by the Free
    // Software Foundation; either version 3.0 of the License, or (at your option)
    // any later version.
    // This library is distributed in the hope that it will be useful, but WITHOUT
    // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    // FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
    // details.
    //
    // You should have received a copy of the GNU Lesser General Public License
    // along with this library; if not, write to the Free Software Foundation, Inc.,
    // 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
    //------------------------------------------------------------------------------
    #ifndef OST_GUI_GL_CANVAS_HH
    #define OST_GUI_GL_CANVAS_HH
    
    #include <ost/gfx/glwin_base.hh>
    #include <ost/gfx/input.hh>
    
    // must come before QGLWidget
    #include <ost/mol/mol.hh>
    #include <ost/gfx/gfx_object_fw.hh>
    
    #include <ost/gui/tools/tool.hh>
    #include <ost/gui/scene_menu.hh>
    
    // Qt includes must come last
    #include <QGLWidget>
    #include <QTime>
    #include <QBasicTimer>
    #include <QMouseEvent>
    
    class QMenu;
    
    namespace ost { namespace gui {
    
    class GLCanvas;
    
    class GLWin;
    
    class DLLEXPORT_OST_GUI GLCanvas : public QGLWidget, public gfx::GLWinBase
    {  
      Q_OBJECT;
    public:
      GLCanvas(GLWin *gl_win, QWidget* parent,
               const QGLFormat& f = QGLFormat::defaultFormat());
    
      // gfx::GLWinBase interface
      virtual void DoRefresh();
      virtual void StatusMessage(const String& m);
    
      // central point for sending input to the gfx layer
      void OnTransform(gfx::InputCommand, int indx, 
                       gfx::TransformTarget, Real val);
    
      void SetTestMode(bool f);
      
    signals:
      void ReleaseFocus();
      
    protected:
      void Select(const String& query);  
      void CopySelectionToClipboard();  
      // QGLWidget interface
      virtual void initializeGL();
      virtual void resizeGL(int w, int h);
      virtual void paintGL();
      
      virtual void mouseMoveEvent(QMouseEvent* event);
      virtual void mousePressEvent(QMouseEvent* event);
      virtual void mouseReleaseEvent(QMouseEvent* event);
      virtual void mouseDoubleClickEvent(QMouseEvent* event);
      
      virtual void keyPressEvent(QKeyEvent* event);
      virtual void keyReleaseEvent(QKeyEvent* event);
      virtual void timerEvent(QTimerEvent * event);
      virtual void wheelEvent(QWheelEvent* event);
    
    private slots:
      virtual void RequestContextMenu(const QPoint& pos);
    
    private:
      bool IsToolEvent(QInputEvent* event) const;
      MouseEvent::Buttons TranslateButtons(Qt::MouseButtons buttons) const;
      void HandleMousePressEvent(QMouseEvent* event);
      void HandleMouseReleaseEvent(QMouseEvent* event);
      void HandleMouseMoveEvent(QMouseEvent* event);
      void build_context_menu();
      void prepare_context_menu(const QPoint& pos);
      GLWin* glwin_;
      int mouse_key_mask_;
      bool refresh_;
      QBasicTimer master_timer_;
      bool bench_flag_;
      QPoint last_pos_;
      SceneMenu* scene_menu_;
    };
    
    }} // ns
    
    #endif