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Marco Biasini authored
A circular dependency caused the gfx.Objects to be retained forever. Breaking the circular dependency solves the problem. As part of the bug-finding process, rewrite large parts of the Scene Window to make it both simpler and saner
Marco Biasini authoredA circular dependency caused the gfx.Objects to be retained forever. Breaking the circular dependency solves the problem. As part of the bug-finding process, rewrite large parts of the Scene Window to make it both simpler and saner