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connect_renderer_base.hh
connect_renderer_base.hh 2.60 KiB
//------------------------------------------------------------------------------
// This file is part of the OpenStructure project <www.openstructure.org>
//
// Copyright (C) 2008-2010 by the OpenStructure authors
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License as published by the Free
// Software Foundation; either version 3.0 of the License, or (at your option)
// any later version.
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
// details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//------------------------------------------------------------------------------
#ifndef OST_GFX_IMPL_CONNECT_RENDERER_HH
#define OST_GFX_IMPL_CONNECT_RENDERER_HH
#include <ost/gfx/module_config.hh>
#include <ost/gfx/impl/entity_detail.hh>
#include <ost/gfx/impl/entity_renderer.hh>
/*
Author: Marco Biasini, Ansgar Philippsen
*/
namespace ost { namespace gfx { namespace impl {
/// \internal
/// \brief base-class for entity renderers at full connectivity detail like the
/// \ref "simple" SimpleRenderer and \ref "balls & sticks" CustomRenderer
/// renderers.
class DLLEXPORT_OST_GFX ConnectRendererBase : public EntityRenderer {
public:
ConnectRendererBase();
virtual void PrepareRendering();
virtual geom::AlignedCuboid GetBoundingBox() const;
virtual void Apply(const gfx::ByElementColorOp& op);
virtual void Apply(const gfx::ByChainColorOp& op);
virtual void Apply(const gfx::UniformColorOp& op);
virtual void Apply(const gfx::GradientLevelColorOp& op);
virtual void Apply(const gfx::EntityViewColorOp& op);
virtual void PickAtom(const geom::Line3& line, Real line_width,
mol::AtomHandle& picked_atom);
#if OST_IMG_ENABLED
virtual void Apply(const gfx::MapHandleColorOp& op);
#endif
virtual void PickBond(const geom::Line3& line, Real line_width,
mol::BondHandle& picked_bond);
virtual void UpdateViews();
protected:
void SetFixedPickRadius(float radius) { pick_radius_=radius;}
bool HasFixedPickRadius() const { return pick_radius_!=0.0; }
float GetFixedPickRadius() const { return pick_radius_; }
protected:
float pick_radius_;
GfxView view_;
GfxView sel_view_;
};
}}}
#endif