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29 results

test_lddt.py

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  • gfx_object.hh 8.73 KiB
    //------------------------------------------------------------------------------
    // This file is part of the OpenStructure project <www.openstructure.org>
    //
    // Copyright (C) 2008-2011 by the OpenStructure authors
    //
    // This library is free software; you can redistribute it and/or modify it under
    // the terms of the GNU Lesser General Public License as published by the Free
    // Software Foundation; either version 3.0 of the License, or (at your option)
    // any later version.
    // This library is distributed in the hope that it will be useful, but WITHOUT
    // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    // FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
    // details.
    //
    // You should have received a copy of the GNU Lesser General Public License
    // along with this library; if not, write to the Free Software Foundation, Inc.,
    // 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
    //------------------------------------------------------------------------------
    #ifndef OST_GFX_OBJ_HH
    #define OST_GFX_OBJ_HH
    
    /*
      Author: Ansgar Philippsen
    */
    // I have really no clue who defines this macro, but apparently  its there.
    #ifdef check
    #undef check
    #endif
    #ifndef Q_MOC_RUN
    #include <boost/ptr_container/ptr_vector.hpp>
    
    #include <vector>
    
    #include <ost/config.hh>
    #include <ost/gfx/module_config.hh>
    
    #include <ost/geom/transform.hh>
    
    #include "gfx_object_fw.hh"
    #include "gfx_object_base.hh"
    #include "gfx_prim.hh"
    #include "vertex_array.hh"
    #include "input.hh"
    #include "exporter_fw.hh"
    #endif
    namespace ost { namespace gfx {
    
    class Scene; // fw decl
    
    /// \brief main class for all graphic objects
    class DLLEXPORT_OST_GFX GfxObj: public GfxObjBase
    {
    public:
      GfxObj(const String& name);
    
      // gfx node interface
      virtual GfxNodeP Copy() const;
      virtual void DeepSwap(GfxObj& go);
      virtual void RenderGL(RenderPass pass);
      virtual void RenderPov(PovState& pov);
      virtual void Export(Exporter* ex);
      virtual void Apply(GfxNodeVisitor& v, GfxNodeVisitor::Stack st);
      virtual int GetType() const;
      //
    
      // gfx obj base interface
      virtual void SetMatAmb(const Color& c);
      virtual void SetMatDiff(const Color& c);
      virtual void SetMatSpec(const Color& c);
      virtual void SetMatShin(float s);