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export_vec3.cc 3.14 KiB
//------------------------------------------------------------------------------
// This file is part of the OpenStructure project <www.openstructure.org>
//
// Copyright (C) 2008-2011 by the OpenStructure authors
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License as published by the Free
// Software Foundation; either version 3.0 of the License, or (at your option)
// any later version.
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
// details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//------------------------------------------------------------------------------
#include <boost/python.hpp>
#include <boost/python/suite/indexing/vector_indexing_suite.hpp>
#include <ost/geom/vec3.hh>
#include <ost/geom/geom.hh>
#include <ost/geom/export_helper/vector.hh>
using namespace boost::python;
const Real Vec3_getitem(const geom::Vec3& v, int i) {return v[i];}
void Vec3_setitem(geom::Vec3& v,const int i,const Real val) {v[i]=val;}
geom::Vec3 NormalizeV3(const geom::Vec3& v) {
return geom::Normalize(v);
}
String vec3_repr(const geom::Vec3& v)
{
std::stringstream ss;
ss << "geom.Vec3(" << v[0] << ", " << v[1] << "," << v[2] << ")";
return ss.str();
}
list vec3_data(const geom::Vec3& v)
{
list nrvo;
for(size_t k=0;k<3;++k) {
nrvo.append(v.Data()[k]);
}
return nrvo;
}
void export_Vec3()
{
using namespace geom;
class_<Vec3>("Vec3",init<>())
.def(init<Real,Real,Real>())
.def(init<const Vec2&>())
.def(init<const Vec4&>())
.def(init<const Vec3&>())
.def(self *= Real())
.def(self /= Real())
.def(self += Real())
.def(self += self)
.def(self -= self)
.def(-self)
.def(self * Real())
.def(Real() * self)
.def(self * Mat3())
.def(self / Real())
.def(self + self)
.def(self + Real())
.def(Real() + self)
.def(self - self)
.def(self == self)
.def(self != self)
.def(self_ns::str(self))
.def("__getitem__",Vec3_getitem)
.def("__setitem__",Vec3_setitem)
.def("__repr__", vec3_repr)
.def("GetX", &Vec3::GetX)
.def("GetY", &Vec3::GetY)
.def("GetZ", &Vec3::GetZ)
.add_property("x", &Vec3::GetX, &Vec3::SetX)
.add_property("y", &Vec3::GetY, &Vec3::SetY)
.add_property("z", &Vec3::GetZ, &Vec3::SetZ)
.add_property("data",vec3_data)
;
def("Normalize", &NormalizeV3);
def("Cross", &Cross);
class_<Vec3List>("Vec3List", init<>())
.def(vector_indexing_suite<Vec3List>())
.def(geom::VectorAdditions<Vec3List>())
.add_property("center", &Vec3List::GetCenter)
.add_property("inertia", &Vec3List::GetInertia)
.add_property("principal_axes", &Vec3List::GetPrincipalAxes)
.def("GetODRLine", &Vec3List::GetODRLine)
.def("FitCylinder", &Vec3List::FitCylinder)
;
}