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Marco Biasini authored
A circular dependency caused the gfx.Objects to be retained forever. Breaking the circular dependency solves the problem. As part of the bug-finding process, rewrite large parts of the Scene Window to make it both simpler and saner
Marco Biasini authoredA circular dependency caused the gfx.Objects to be retained forever. Breaking the circular dependency solves the problem. As part of the bug-finding process, rewrite large parts of the Scene Window to make it both simpler and saner
scene_node.hh 2.00 KiB
//------------------------------------------------------------------------------
// This file is part of the OpenStructure project <www.openstructure.org>
//
// Copyright (C) 2008-2011 by the OpenStructure authors
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License as published by the Free
// Software Foundation; either version 3.0 of the License, or (at your option)
// any later version.
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
// details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//------------------------------------------------------------------------------
#ifndef OST_GUI_SCENE_WIN_SCENE_NODE_HH
#define OST_GUI_SCENE_WIN_SCENE_NODE_HH
#include <ost/gui/module_config.hh>
#include <QObject>
#include <QVariant>
#include <QModelIndex>
/*
Author: Stefan Scheuber
*/
namespace ost { namespace gui {
class SceneNode;
typedef QList<SceneNode*> SceneNodeList;
class DLLEXPORT_OST_GUI SceneNode : public QObject {
Q_OBJECT
public:
SceneNode(SceneNode* node_parent);
SceneNode(QObject* parent=0);
virtual ~SceneNode();
SceneNode* GetParent() const { return dynamic_cast<SceneNode*>(this->parent()); }
void AddChild(SceneNode* node) {
node->setParent(this);
}
virtual SceneNode* GetChild(int row) const;
virtual int GetChildRow(const SceneNode* node) const;
virtual int GetRow() const;
virtual QVariant GetData(int column, int role);
virtual bool SetData(int column, const QVariant& value, int role);
virtual Qt::ItemFlags Flags(int column) const;
virtual int GetColumnCount() const;
private:
SceneNode* parent_;
};
}}
#endif