diff --git a/modules/gfx/src/shader.cc b/modules/gfx/src/shader.cc index 96f4256c8c422b8c2c89086b4e9d1ec587a22940..b791be9a13940086730cd74266dc7723a787d727 100644 --- a/modules/gfx/src/shader.cc +++ b/modules/gfx/src/shader.cc @@ -76,7 +76,7 @@ bool compile_shader(String shader_name, String shader_code, GLenum shader_type, GLint sh_compiled; glGetShaderiv(shader_id, GL_COMPILE_STATUS, &sh_compiled); if(sh_compiled==GL_TRUE) { - LOG_ERROR("shader [" << shader_name << "] successfully compiled (" << shader_id << ")"); + LOG_VERBOSE("shader [" << shader_name << "] successfully compiled (" << shader_id << ")"); } else { GLint sh_log_length; glGetShaderiv(shader_id, GL_INFO_LOG_LENGTH, &sh_log_length); @@ -96,7 +96,7 @@ bool link_shader(const std::vector<GLuint>& code_list, String pr_name, GLuint& s LOG_WARNING("skipping shader [" << pr_name << "] due to missing compiled code"); return false; } - LOG_INFO("attaching compiled shader id " << *it << " to " << shader_pr); + LOG_VERBOSE("attaching compiled shader id " << *it << " to " << shader_pr); glAttachShader(shader_pr,*it); } @@ -104,7 +104,7 @@ bool link_shader(const std::vector<GLuint>& code_list, String pr_name, GLuint& s GLint pr_linked; glGetProgramiv(shader_pr,GL_LINK_STATUS,&pr_linked); if(pr_linked==GL_TRUE) { - LOG_INFO("shader [" << pr_name << "] sucessfully linked"); + LOG_VERBOSE("shader [" << pr_name << "] sucessfully linked"); } else { GLint pr_log_length; glGetProgramiv(shader_pr, GL_INFO_LOG_LENGTH, &pr_log_length); @@ -275,7 +275,7 @@ void Shader::Activate(const String& name) if(!name.empty()) { std::map<String, GLuint>::iterator it = shader_program_map_.find(name); if(it!=shader_program_map_.end()) { - LOG_DEBUG("switching to shader [" << name << "]"); + LOG_VERBOSE("switching to shader [" << name << "]"); glUseProgram(it->second); current_program_=it->second; current_name_=name; @@ -292,11 +292,11 @@ void Shader::Activate(const String& name) return; } else { - LOG_INFO("shader program [" << name << "] not present"); + LOG_WARNING("shader program [" << name << "] not present"); return; } } - LOG_DEBUG("switching to fixed pipeline"); + LOG_VERBOSE("switching to fixed pipeline"); glUseProgram(0); current_program_=0; current_name_="";