From 1f1a6d1a9dae046de195061a33314a4b9a2bf290 Mon Sep 17 00:00:00 2001 From: marco <marco@5a81b35b-ba03-0410-adc8-b2c5c5119f08> Date: Tue, 21 Sep 2010 13:11:44 +0000 Subject: [PATCH] downgrade some logging messages in the shader code git-svn-id: https://dng.biozentrum.unibas.ch/svn/openstructure/trunk@2719 5a81b35b-ba03-0410-adc8-b2c5c5119f08 --- modules/gfx/src/shader.cc | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/modules/gfx/src/shader.cc b/modules/gfx/src/shader.cc index 96f4256c8..b791be9a1 100644 --- a/modules/gfx/src/shader.cc +++ b/modules/gfx/src/shader.cc @@ -76,7 +76,7 @@ bool compile_shader(String shader_name, String shader_code, GLenum shader_type, GLint sh_compiled; glGetShaderiv(shader_id, GL_COMPILE_STATUS, &sh_compiled); if(sh_compiled==GL_TRUE) { - LOG_ERROR("shader [" << shader_name << "] successfully compiled (" << shader_id << ")"); + LOG_VERBOSE("shader [" << shader_name << "] successfully compiled (" << shader_id << ")"); } else { GLint sh_log_length; glGetShaderiv(shader_id, GL_INFO_LOG_LENGTH, &sh_log_length); @@ -96,7 +96,7 @@ bool link_shader(const std::vector<GLuint>& code_list, String pr_name, GLuint& s LOG_WARNING("skipping shader [" << pr_name << "] due to missing compiled code"); return false; } - LOG_INFO("attaching compiled shader id " << *it << " to " << shader_pr); + LOG_VERBOSE("attaching compiled shader id " << *it << " to " << shader_pr); glAttachShader(shader_pr,*it); } @@ -104,7 +104,7 @@ bool link_shader(const std::vector<GLuint>& code_list, String pr_name, GLuint& s GLint pr_linked; glGetProgramiv(shader_pr,GL_LINK_STATUS,&pr_linked); if(pr_linked==GL_TRUE) { - LOG_INFO("shader [" << pr_name << "] sucessfully linked"); + LOG_VERBOSE("shader [" << pr_name << "] sucessfully linked"); } else { GLint pr_log_length; glGetProgramiv(shader_pr, GL_INFO_LOG_LENGTH, &pr_log_length); @@ -275,7 +275,7 @@ void Shader::Activate(const String& name) if(!name.empty()) { std::map<String, GLuint>::iterator it = shader_program_map_.find(name); if(it!=shader_program_map_.end()) { - LOG_DEBUG("switching to shader [" << name << "]"); + LOG_VERBOSE("switching to shader [" << name << "]"); glUseProgram(it->second); current_program_=it->second; current_name_=name; @@ -292,11 +292,11 @@ void Shader::Activate(const String& name) return; } else { - LOG_INFO("shader program [" << name << "] not present"); + LOG_WARNING("shader program [" << name << "] not present"); return; } } - LOG_DEBUG("switching to fixed pipeline"); + LOG_VERBOSE("switching to fixed pipeline"); glUseProgram(0); current_program_=0; current_name_=""; -- GitLab