From 5e2f90b2461f94e6d9ee4511a6d9924015d462e0 Mon Sep 17 00:00:00 2001 From: Ansgar Philippsen <ansgar.philippsen@gmail.com> Date: Thu, 28 Jun 2012 16:48:45 -0400 Subject: [PATCH] fix for BZDNG-394: molecular surface behind PrimList text labels is transparent --- modules/gfx/src/prim_list.cc | 2 +- modules/gfx/src/scene.cc | 4 +++- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/modules/gfx/src/prim_list.cc b/modules/gfx/src/prim_list.cc index a9debc0ed..b531ba279 100644 --- a/modules/gfx/src/prim_list.cc +++ b/modules/gfx/src/prim_list.cc @@ -155,7 +155,7 @@ void PrimList::CustomPreRenderGL(bool flag) void PrimList::CustomRenderGL(RenderPass pass) { - if(pass==STANDARD_RENDER_PASS || pass==TRANSPARENT_RENDER_PASS) { + if(pass==STANDARD_RENDER_PASS) { va_.RenderGL(); simple_va_.RenderGL(); render_text(); diff --git a/modules/gfx/src/scene.cc b/modules/gfx/src/scene.cc index 387f05457..2dfc853e2 100644 --- a/modules/gfx/src/scene.cc +++ b/modules/gfx/src/scene.cc @@ -628,11 +628,13 @@ void Scene::RenderText(const TextPrim& t) Shader::Instance().Activate(""); #endif - glPushAttrib(GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT); + glPushAttrib(GL_ALL_ATTRIB_BITS); glDisable(GL_NORMALIZE); glDisable(GL_CULL_FACE); glDisable(GL_LIGHTING); glDisable(GL_COLOR_MATERIAL); + glEnable(GL_ALPHA_TEST); + glAlphaFunc(GL_GREATER,0.5); glEnable(GL_TEXTURE_2D); glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE); glEnable(GL_BLEND); -- GitLab