diff --git a/modules/gfx/src/scene.cc b/modules/gfx/src/scene.cc index 43aed4a893efd9f011f607982711be2ea2354bc4..1b7304b5c9537d5a7d16e0152b684d76faad3393 100644 --- a/modules/gfx/src/scene.cc +++ b/modules/gfx/src/scene.cc @@ -251,7 +251,7 @@ void Scene::InitGL() Shader::Instance().Setup(); Shader::Instance().Activate("fraglight"); - glGenTextures(1,texture_id_); + glGenTextures(1,&texture_id_); #endif prep_glyphs(); @@ -1427,7 +1427,7 @@ void Scene::prep_shadow_map() // now get the shadow map glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, texture_id_[0]); + glBindTexture(GL_TEXTURE_2D, texture_id_); glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, 0,0, smap_size,smap_size, 0);