From 82ec2690c33d3295aa62189bd8f79a74f3de31b1 Mon Sep 17 00:00:00 2001 From: stefan <stefan@5a81b35b-ba03-0410-adc8-b2c5c5119f08> Date: Fri, 5 Mar 2010 15:59:41 +0000 Subject: [PATCH] Fix for scene (build error) git-svn-id: https://dng.biozentrum.unibas.ch/svn/openstructure/trunk@1775 5a81b35b-ba03-0410-adc8-b2c5c5119f08 --- modules/gfx/src/scene.cc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/modules/gfx/src/scene.cc b/modules/gfx/src/scene.cc index 43aed4a89..1b7304b5c 100644 --- a/modules/gfx/src/scene.cc +++ b/modules/gfx/src/scene.cc @@ -251,7 +251,7 @@ void Scene::InitGL() Shader::Instance().Setup(); Shader::Instance().Activate("fraglight"); - glGenTextures(1,texture_id_); + glGenTextures(1,&texture_id_); #endif prep_glyphs(); @@ -1427,7 +1427,7 @@ void Scene::prep_shadow_map() // now get the shadow map glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, texture_id_[0]); + glBindTexture(GL_TEXTURE_2D, texture_id_); glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, 0,0, smap_size,smap_size, 0); -- GitLab