diff --git a/modules/gui/pymod/scene/map_level_widget.py b/modules/gui/pymod/scene/map_level_widget.py index fd4f4d15affd6dab5e318b04357328632be28383..8ef01e08c0713691fc4637148525891a90f20821 100644 --- a/modules/gui/pymod/scene/map_level_widget.py +++ b/modules/gui/pymod/scene/map_level_widget.py @@ -72,9 +72,9 @@ class MapLevelWidget(QtGui.QWidget): QtGui.QWidget.__init__(self, parent) #Create Ui elements - map_level_label = QtGui.QLabel("Map Contour Level") - font = map_level_label.font() - font.setBold(True) + self.map_level_label_ = QtGui.QLabel("Map Contour Level") + self.font = self.map_level_label_.font() + self.font.setBold(True) self.level_preview_ = LevelPreview() @@ -85,7 +85,7 @@ class MapLevelWidget(QtGui.QWidget): grid = QtGui.QGridLayout() grid.setContentsMargins(0,5,0,0) grid.addWidget(self.level_preview_, 0, 0, 1, 4) - grid.addWidget(map_level_label, 1, 0, 1, 3) + grid.addWidget(self.map_level_label_, 1, 0, 1, 3) grid.addWidget(self.level_spinbox_,1,3,1,1) grid.setRowStretch(3, 1) self.setLayout(grid) @@ -101,13 +101,22 @@ class MapLevelWidget(QtGui.QWidget): if(scene_selection.GetActiveNodeCount()==1): node = scene_selection.GetActiveNode(0) if _img_present and isinstance(node, gfx.MapIso): - self.level_preview_.SetBins(node.GetHistogram()) - self.level_preview_.SetMinimum(node.GetMinLevel()) - self.level_spinbox_.setMinimum(node.GetMinLevel()) - self.level_preview_.SetMaximum(node.GetMaxLevel()) - self.level_spinbox_.setMaximum(node.GetMaxLevel()) - self.level_preview_.SetLevel(node.GetLevel()) - self.setEnabled(True) + try: + self.level_preview_.SetBins(node.GetHistogram()) + self.level_preview_.SetMinimum(node.GetMinLevel()) + self.level_spinbox_.setMinimum(node.GetMinLevel()) + self.level_preview_.SetMaximum(node.GetMaxLevel()) + self.level_spinbox_.setMaximum(node.GetMaxLevel()) + self.level_preview_.SetLevel(node.GetLevel()) + self.level_spinbox_.show() + self.font.setBold(True) + self.map_level_label_.setText("Map Contour Level") + self.setEnabled(True) + except UserWarning: + self.font.setBold(False) + self.map_level_label_.setText("Map uniformly filled with level %s"%node.GetLevel()) + self.level_spinbox_.hide() + self.setEnabled(False) else: self.setEnabled(False) else: