From df5234b9afec34873f6b2ddb90a28151a512a092 Mon Sep 17 00:00:00 2001 From: stefan <stefan@5a81b35b-ba03-0410-adc8-b2c5c5119f08> Date: Wed, 14 Apr 2010 12:09:47 +0000 Subject: [PATCH] dokk (the docking game): - reduced translation speed when using 3DNav git-svn-id: https://dng.biozentrum.unibas.ch/svn/openstructure/trunk@1995 5a81b35b-ba03-0410-adc8-b2c5c5119f08 --- examples/dokk/spnav_input.py | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/examples/dokk/spnav_input.py b/examples/dokk/spnav_input.py index a016a6ffb..fe463ecc9 100644 --- a/examples/dokk/spnav_input.py +++ b/examples/dokk/spnav_input.py @@ -22,6 +22,7 @@ class SpnavInputDevice(QtCore.QObject): self.rot = True self._lock_input = False + self._trans_factor = 0.5 self.score_scip = 0 def SetLevel(self, level): @@ -40,7 +41,7 @@ class SpnavInputDevice(QtCore.QObject): ligand = self.level.ligand transf = mol.Transform() if(self.trans): - delta = geom.Vec3 (tx/480.0, ty/480.0, -tz/480.0) + delta = geom.Vec3 ((tx/480.0)*self._trans_factor, (ty/480.0)*self._trans_factor, (-tz/480.0)*self._trans_factor) transf.SetTrans(delta) if(self.rot): rot=gfx.Scene().GetTransform().GetRot() -- GitLab