From f3ce397387ec66975fd8f478c586895fe0eb06e4 Mon Sep 17 00:00:00 2001 From: marco <marco@5a81b35b-ba03-0410-adc8-b2c5c5119f08> Date: Sat, 6 Mar 2010 10:53:42 +0000 Subject: [PATCH] suppress cross-referencing of the word detail (a namespace) fixes BZDNG-73 git-svn-id: https://dng.biozentrum.unibas.ch/svn/openstructure/trunk@1778 5a81b35b-ba03-0410-adc8-b2c5c5119f08 --- modules/gfx/doc/entity.dox | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/modules/gfx/doc/entity.dox b/modules/gfx/doc/entity.dox index d8c511889..5680d30af 100644 --- a/modules/gfx/doc/entity.dox +++ b/modules/gfx/doc/entity.dox @@ -55,13 +55,13 @@ It is also possible to only change the color of certain parts: The \ref RenderMode::HSC "cartoon" render mode uses two colors to color the secondary structure elements. The main color affects the top and bottom of - extended and the outside of helical elements. The detail color is used for the - inner side of helices and the rim of extended elements. This color is changed - with Entity::SetDetailColor(). + extended and the outside of helical elements. The %detail color is used for + the inner side of helices and the rim of extended elements. This color is + changed with Entity::SetDetailColor(). \section gfx_rm Render Modes -Render modes broadly fall into categories: Render modes at full connectivity level such as the \ref RenderMode::SIMPLE "simple", \ref RenderMode::CPK "spheres" and \ref RenderMode::CUSTOM "balls & sticks" render modes and render modes that simplify the geometry of molecular entities. The latter class is represented by the \ref RenderMode::LINE_TRACE "trace", \ref RenderMode::SLINE "smooth line", \ref RenderMode::TUBE "tube" and \ref RenderMode::HSC "cartoon" render modes. Each of the entities can have more than one render mode at the same time, for example rendering one part at full connectivity level and one part at reduced detail level. The following Python code snippet shows how to display an entity with a smooth backbone and showing sidechains that are close to the bound HEM at full connectivity. This example makes heavy use of the query language, for reference \ref query "see here". +Render modes broadly fall into categories: Render modes at full connectivity level such as the \ref RenderMode::SIMPLE "simple", \ref RenderMode::CPK "spheres" and \ref RenderMode::CUSTOM "balls & sticks" render modes and render modes that simplify the geometry of molecular entities. The latter class is represented by the \ref RenderMode::LINE_TRACE "trace", \ref RenderMode::SLINE "smooth line", \ref RenderMode::TUBE "tube" and \ref RenderMode::HSC "cartoon" render modes. Each of the entities can have more than one render mode at the same time, for example rendering one part at full connectivity level and one part at reduced %detail level. The following Python code snippet shows how to display an entity with a smooth backbone and showing sidechains that are close to the bound HEM at full connectivity. This example makes heavy use of the query language, for reference \ref query "see here". \code myo_go.SetRenderMode(gfx.SLINE) -- GitLab