//------------------------------------------------------------------------------ // This file is part of the OpenStructure project <www.openstructure.org> // // Copyright (C) 2008-2010 by the OpenStructure authors // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License as published by the Free // Software Foundation; either version 3.0 of the License, or (at your option) // any later version. // This library is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS // FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more // details. // // You should have received a copy of the GNU Lesser General Public License // along with this library; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA //------------------------------------------------------------------------------ #include <cstdlib> #include "test_code.hh" #include <ost/log.hh> #include <ost/entity.hh> #include <ost/gfx/scene.hh> #include <ost/gfx/entity_connect.hh> using namespace ost; using namespace ost::gfx; namespace { mol::EntityHandle build_entity() { mol::EntityHandle e = CreateEntity(); mol::ChainHandle chain = e.InsertChain(""); mol::ResidueHandle res = chain.AppendResidue(""); mol::AtomHandle a0 = res.InsertAtom("X",geom::Vec3(0.0,0.0,0.0)); mol::AtomHandle a1 = res.InsertAtom("X",geom::Vec3(0.0,0.0,10.0)); mol::AtomHandle a2 = res.InsertAtom("X",geom::Vec3(10.0,0.0,10.0)); mol::AtomHandle a3 = res.InsertAtom("X",geom::Vec3(10.0,-10.0,10.0)); mol::AtomHandle a4 = res.InsertAtom("X",geom::Vec3(10.0,0.0,10.0)); mol::AtomHandle a5 = res.InsertAtom("X",geom::Vec3(10.0,0.0,20.0)); //mol::AtomHandle a6 = res.InsertAtom(geom::Vec3(10.0,-10.0,20.0)); //mol::AtomHandle a7 = res.InsertAtom(geom::Vec3(20.0,0.0,20.0)); e.Connect(a0,a1); e.Connect(a1,a2); e.Connect(a2,a3); e.Connect(a1,a4); e.Connect(a2,a5); //e.Connect(a5,a6); //e.Connect(a5,a7); e.RebuildICS(); return e; } } // anon ns void test_code() { mol::EntityHandle eh = build_entity(); GfxObjP go (new EntityConnect("test",eh)); Scene::Instance().Add(go); Scene::Instance().SetCenter(go->GetCenter()); }