//------------------------------------------------------------------------------ // This file is part of the OpenStructure project <www.openstructure.org> // // Copyright (C) 2008-2011 by the OpenStructure authors // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License as published by the Free // Software Foundation; either version 3.0 of the License, or (at your option) // any later version. // This library is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS // FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more // details. // // You should have received a copy of the GNU Lesser General Public License // along with this library; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA //------------------------------------------------------------------------------ #include <boost/python.hpp> using namespace boost::python; #include <ost/gui/scene_selection.hh> #include <ost/gfx/gfx_node.hh> #include <ost/gfx/entity.hh> #include <ost/gfx/gfx_object.hh> using namespace ost; using namespace ost::gui; void export_SceneSelection() { class_<SceneSelection, boost::noncopyable>("SceneSelection",no_init) .def("Instance", &SceneSelection::Instance, return_value_policy<reference_existing_object>()).staticmethod("Instance") .def("GetActiveNodeCount",&SceneSelection::GetActiveNodeCount) .def("GetActiveNode",&SceneSelection::GetActiveNode) .def("GetViewEntity", &SceneSelection::GetViewEntity) .def("GetActiveViewCount", &SceneSelection::GetActiveViewCount) .def("GetActiveView", &SceneSelection::GetActiveView) .def("GetViewUnion", &SceneSelection::GetViewUnion) ; }