Something went wrong on our end
-
marco authored
This allows for better inlining. In addition, I've changed the data array of the vector classes to x,y,z,w member variables. This makes accessing them easier. No indended functionality change. First benchmarks suggest up to 4x speed improvement for vector/mat heavy algorithms. git-svn-id: https://dng.biozentrum.unibas.ch/svn/openstructure/trunk@2551 5a81b35b-ba03-0410-adc8-b2c5c5119f08
marco authoredThis allows for better inlining. In addition, I've changed the data array of the vector classes to x,y,z,w member variables. This makes accessing them easier. No indended functionality change. First benchmarks suggest up to 4x speed improvement for vector/mat heavy algorithms. git-svn-id: https://dng.biozentrum.unibas.ch/svn/openstructure/trunk@2551 5a81b35b-ba03-0410-adc8-b2c5c5119f08
vecmat4_op.cc 4.58 KiB
//------------------------------------------------------------------------------
// This file is part of the OpenStructure project <www.openstructure.org>
//
// Copyright (C) 2008-2010 by the OpenStructure authors
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License as published by the Free
// Software Foundation; either version 3.0 of the License, or (at your option)
// any later version.
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
// details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//------------------------------------------------------------------------------
#include <cmath>
#include <ost/base.hh>
#include "vecmat4_op.hh"
#include "vecmat3_op.hh"
#include "exc.hh"
namespace geom {
Real Comp(const Mat4& m, unsigned int i_in, unsigned int j_in)
{
return Minor(m,i_in,j_in)*( (i_in+j_in) & 0x1 ? -1.0 : 1.0);
}
Real Minor(const Mat4& m,unsigned int i_in, unsigned int j_in)
{
if(i_in>3 || j_in>3){
throw OutOfRangeException();
}
Mat3 r;
unsigned int itmp=0;
for (unsigned int i=0;i<4;i++){
if(i==i_in) continue;
unsigned int jtmp=0;
for (unsigned int j=0;j<4;j++){
if(j==j_in) continue;
r(itmp,jtmp)=m(i,j);
jtmp++;
}
itmp++;
}
return Det(r);
}
Real Det(const Mat4& m)
{
Real d=0;
for(int i=0;i<4;i++)
{
d+=m(0,i)*Comp(m,0,i);
}
return d;
}
Mat4 Transpose(const Mat4& m)
{
Mat4 r;
for (int i=0;i<4;i++){
for (int j=0;j<4;j++){
r(j,i)=m(i,j);
}
}
return r;
}
Mat4 Invert(const Mat4& in)
{
Mat4 m(in);
int indxc[]={0,0,0,0};
int indxr[]={0,0,0,0};
int ipiv[]={0,0,0,0};
int icol=0, irow=0;
Real dum=0.0, pivinv=0.0;
Real b[][1]={{0.0},{0.0},{0.0},{0.0}};
for(int i=0;i<4;++i) {
Real big=0.0;
for(int j=0;j<4;++j) {
if(ipiv[j]!=1) {
for(int k=0;k<4;++k) {
if(ipiv[k]==0) {
if(std::fabs(m(j,k)) >= big) {
big=std::fabs(m(j,k));
irow=j;
icol=k;
}
} else if(ipiv[k] >1) {
throw GeomException("error in matrix inversion");
}
}
}
}
++(ipiv[icol]);
if(irow!=icol) {
for(int l=0;l<4;++l) std::swap(m(irow,l),m(icol,l));
for(int l=0;l<1;++l) std::swap(b[irow][l], b[icol][l]);
}
indxr[i]=irow;
indxc[i]=icol;
if(m(icol,icol)==0.0) {
throw GeomException("error in matrix inversion");
}
pivinv=1.0/m(icol,icol);
m(icol,icol)=1.0;
for(int l=0;l<4;++l) m(icol,l)*=pivinv;
for(int l=0;l<1;++l) b[icol][l]*=pivinv;
for(int ll=0;ll<4;++ll) {
if(ll!=icol) {
dum=m(ll,icol);
m(ll,icol)=0.0;
for(int l=0;l<4;++l) m(ll,l) -=m(icol,l)*dum;
for(int l=0;l<1;++l) b[ll][l] -=b[icol][l]*dum;
}
}
}
for(int l=3;l>=0;--l) {
if(indxr[l]!=indxc[l]) {
for(int k=0;k<4;++k) {
std::swap(m(k,indxr[l]),m(k,indxc[l]));
}
}
}
return m;
}
Mat4 operator*(const Mat4& m1, const Mat4& m2)
{
Mat4 nrvo(m1(0,0)*m2(0,0)+m1(0,1)*m2(1,0)+m1(0,2)*m2(2,0)+m1(0,3)*m2(3,0),
m1(0,0)*m2(0,1)+m1(0,1)*m2(1,1)+m1(0,2)*m2(2,1)+m1(0,3)*m2(3,1),
m1(0,0)*m2(0,2)+m1(0,1)*m2(1,2)+m1(0,2)*m2(2,2)+m1(0,3)*m2(3,2),
m1(0,0)*m2(0,3)+m1(0,1)*m2(1,3)+m1(0,2)*m2(2,3)+m1(0,3)*m2(3,3),
m1(1,0)*m2(0,0)+m1(1,1)*m2(1,0)+m1(1,2)*m2(2,0)+m1(1,3)*m2(3,0),
m1(1,0)*m2(0,1)+m1(1,1)*m2(1,1)+m1(1,2)*m2(2,1)+m1(1,3)*m2(3,1),
m1(1,0)*m2(0,2)+m1(1,1)*m2(1,2)+m1(1,2)*m2(2,2)+m1(1,3)*m2(3,2),
m1(1,0)*m2(0,3)+m1(1,1)*m2(1,3)+m1(1,2)*m2(2,3)+m1(1,3)*m2(3,3),
m1(2,0)*m2(0,0)+m1(2,1)*m2(1,0)+m1(2,2)*m2(2,0)+m1(2,3)*m2(3,0),
m1(2,0)*m2(0,1)+m1(2,1)*m2(1,1)+m1(2,2)*m2(2,1)+m1(2,3)*m2(3,1),
m1(2,0)*m2(0,2)+m1(2,1)*m2(1,2)+m1(2,2)*m2(2,2)+m1(2,3)*m2(3,2),
m1(2,0)*m2(0,3)+m1(2,1)*m2(1,3)+m1(2,2)*m2(2,3)+m1(2,3)*m2(3,3),
m1(3,0)*m2(0,0)+m1(3,1)*m2(1,0)+m1(3,2)*m2(2,0)+m1(3,3)*m2(3,0),
m1(3,0)*m2(0,1)+m1(3,1)*m2(1,1)+m1(3,2)*m2(2,1)+m1(3,3)*m2(3,1),
m1(3,0)*m2(0,2)+m1(3,1)*m2(1,2)+m1(3,2)*m2(2,2)+m1(3,3)*m2(3,2),
m1(3,0)*m2(0,3)+m1(3,1)*m2(1,3)+m1(3,2)*m2(2,3)+m1(3,3)*m2(3,3));
return nrvo;
}
Real Angle(const Vec4& v1, const Vec4& v2)
{
Real t=std::min(std::max(Dot(v1,v2)/(Length(v1)*Length(v2)),Real(-1.0)),Real(1.0));
return std::acos(t);
}
} // ns