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Commit 2aee19d8 authored by Marco Biasini's avatar Marco Biasini
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silence some warnings

parent 0d6c6b87
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...@@ -105,7 +105,9 @@ void CartoonRenderer::PrepareRendering(const BackboneTrace& subset, ...@@ -105,7 +105,9 @@ void CartoonRenderer::PrepareRendering(const BackboneTrace& subset,
FudgeSplineObj(tmp_sll); FudgeSplineObj(tmp_sll);
} }
spline_list_list.clear(); spline_list_list.clear();
#if !defined(NDEBUG)
unsigned int tmp_count=0; unsigned int tmp_count=0;
#endif
for(SplineEntryListList::const_iterator sit=tmp_sll.begin();sit!=tmp_sll.end();++sit) { for(SplineEntryListList::const_iterator sit=tmp_sll.begin();sit!=tmp_sll.end();++sit) {
if(sit->size()==2 and sit->at(0).type==6) { if(sit->size()==2 and sit->at(0).type==6) {
// don't intpol cylinders // don't intpol cylinders
...@@ -418,7 +420,10 @@ void CartoonRenderer::RebuildSplineObj(IndexedVertexArray& va, ...@@ -418,7 +420,10 @@ void CartoonRenderer::RebuildSplineObj(IndexedVertexArray& va,
} }
// iterate over all spline segments // iterate over all spline segments
#if !defined(NDEBUG)
unsigned int tmp_count=0; unsigned int tmp_count=0;
#endif
for(SplineEntryListList::const_iterator it=spline_list_list.begin(); for(SplineEntryListList::const_iterator it=spline_list_list.begin();
it<spline_list_list.end();++it) { it<spline_list_list.end();++it) {
/* /*
...@@ -560,7 +565,7 @@ void CartoonRenderer::AssembleProfile(const TraceProfile& prof1, ...@@ -560,7 +565,7 @@ void CartoonRenderer::AssembleProfile(const TraceProfile& prof1,
// first get the best correction offset // first get the best correction offset
float accum[]={0.0,0.0,0.0,0.0,0.0}; float accum[]={0.0,0.0,0.0,0.0,0.0};
for(int i=0;i<size;++i) { for(size_t i=0;i<size;++i) {
int i1=(i+0)%(size); int i1=(i+0)%(size);
int i2=(i+1)%(size); int i2=(i+1)%(size);
geom::Vec3 v1=va.GetVert(prof1[i1].id); geom::Vec3 v1=va.GetVert(prof1[i1].id);
......
...@@ -390,7 +390,7 @@ SplineEntryList Spline::Generate(const SplineEntryList& entry_list, int nsub, ui ...@@ -390,7 +390,7 @@ SplineEntryList Spline::Generate(const SplineEntryList& entry_list, int nsub, ui
sublist.back().frac=0.0; sublist.back().frac=0.0;
float insub=1.0/static_cast<float>(nsub); float insub=1.0/static_cast<float>(nsub);
for(int c=0;c<sublist.size();++c) { for(size_t c=0;c<sublist.size();++c) {
sublist[c].running_length=static_cast<float>(c)*insub; sublist[c].running_length=static_cast<float>(c)*insub;
} }
......
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