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Commit 5765f167 authored by stefan's avatar stefan
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Inspector Gadget:

- Added keep button to render modes
- Fixed update in gradient editor widget

git-svn-id: https://dng.biozentrum.unibas.ch/svn/openstructure/trunk@1793 5a81b35b-ba03-0410-adc8-b2c5c5119f08
parent 5e4c55f8
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......@@ -48,9 +48,6 @@ class ComboOptionsWidget(QtGui.QWidget):
QtCore.QObject.connect(self.combo_box_, QtCore.SIGNAL("activated(int)"), self.__UpdateView)
self.setEnabled(False)
#Entity
self.entities_ = None
self.Update()
......@@ -58,10 +55,8 @@ class ComboOptionsWidget(QtGui.QWidget):
"""Updates the ComboOptionsWidget and the active widget of the show area.
This method calls the Update method of the active widget.
If no entity is set, the ComboOptionsWidget will be disabled
"""
if hasattr(self, "entities_") and isinstance(self.entities_, list):
self.__GetCurrentPair()[1].Update()
self.__GetCurrentPair()[1].Update()
def AddWidget(self, ident, widget):
"""Adds a Widget to this Options Widget.
......
......@@ -59,7 +59,7 @@ class GradientEditor(QtGui.QWidget):
grid.addWidget(self.gradient_preset_, 5, 0, 1, 1)
self.setLayout(grid)
QtCore.QObject.connect(self.prop_combo_box_, QtCore.SIGNAL("currentIndexChanged(int)"), self.ChangeColor)
QtCore.QObject.connect(self.prop_combo_box_, QtCore.SIGNAL("currentIndexChanged(int)"), self.Update)
QtCore.QObject.connect(self.gradient_edit_, QtCore.SIGNAL("gradientUpdated"), self.Update)
QtCore.QObject.connect(self.gradient_preset_, QtCore.SIGNAL("gradientSelected"), self.gradient_edit_.LoadGradient)
......
......@@ -39,6 +39,16 @@ class RenderOptionsWidget(ComboOptionsWidget):
#Title
self.text_ = "Render Options"
self.keep_action_ = QtGui.QAction("K",self)
self.keep_action_.setCheckable(True);
self.keep_action_.setChecked(False)
self.keep_action_.setToolTip("Keep rendermodes and add current")
self.keep_button_ = QtGui.QToolButton(self)
self.keep_button_.setDefaultAction(self.keep_action_)
self.grid_layout_.addWidget(self.keep_button_, 0, 1, 1, 1)
self.grid_layout_.addWidget(self.stacked_widget_, 1, 0, 1, 2)
#Add options to menu
ComboOptionsWidget.AddWidget(self, "", EmptyMode())
ComboOptionsWidget.AddWidget(self, gfx.RenderMode.SIMPLE, SimpleWidget(self))
......@@ -59,7 +69,7 @@ class RenderOptionsWidget(ComboOptionsWidget):
if isinstance(node, gfx.Entity):
render_mode = item.GetRenderMode()
if render_mode is not None:
node.SetRenderMode(render_mode)
node.SetRenderMode(render_mode)
if(scene_selection.GetActiveViewCount() > 0):
entity = scene_selection.GetViewEntity()
......@@ -67,18 +77,22 @@ class RenderOptionsWidget(ComboOptionsWidget):
view = scene_selection.GetActiveView(i)
render_mode = item.GetRenderMode()
if render_mode is not None:
entity.SetRenderMode(item.GetRenderMode(),view,False)
entity.SetRenderMode(item.GetRenderMode(),view,self.keep_action_.isChecked())
item.Update()
self.DoResize()
def Update(self):
if hasattr(self, "keep_button_"):
self.keep_button_.setEnabled(True)
scene_selection = gui.SceneSelection.Instance()
if scene_selection.GetActiveNodeCount() == 0 and scene_selection.GetActiveViewCount() == 0:
ComboOptionsWidget.setEnabled(self,False)
return
if scene_selection.GetActiveNodeCount() > 0 :
if hasattr(self, "keep_button_"):
self.keep_button_.setEnabled(False)
render_mode_valid = True
render_mode = None
for i in range(0,scene_selection.GetActiveNodeCount()):
......
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