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rewrote stereo code to work with the new shader post-processing concept
re-arranged some of the scene rendering code in general some more work on the broken shadow mapping, not yet complete various small tweaks git-svn-id: https://dng.biozentrum.unibas.ch/svn/openstructure/branches/new_gfx@2193 5a81b35b-ba03-0410-adc8-b2c5c5119f08
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- modules/gfx/pymod/export_scene.cc 4 additions, 2 deletionsmodules/gfx/pymod/export_scene.cc
- modules/gfx/src/gl_helper.hh 10 additions, 4 deletionsmodules/gfx/src/gl_helper.hh
- modules/gfx/src/impl/scene_fx.cc 34 additions, 37 deletionsmodules/gfx/src/impl/scene_fx.cc
- modules/gfx/src/impl/scene_fx.hh 3 additions, 1 deletionmodules/gfx/src/impl/scene_fx.hh
- modules/gfx/src/scene.cc 168 additions, 85 deletionsmodules/gfx/src/scene.cc
- modules/gfx/src/scene.hh 10 additions, 7 deletionsmodules/gfx/src/scene.hh
- modules/gfx/src/shader/scenefx_fs.glsl 2 additions, 6 deletionsmodules/gfx/src/shader/scenefx_fs.glsl
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