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Commit ac660913 authored by Ansgar Philippsen's avatar Ansgar Philippsen
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added missing file

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//------------------------------------------------------------------------------
// This file is part of the OpenStructure project <www.openstructure.org>
//
// Copyright (C) 2008-2011 by the OpenStructure authors
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License as published by the Free
// Software Foundation; either version 3.0 of the License, or (at your option)
// any later version.
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
// details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//------------------------------------------------------------------------------
#include <ost/gfx/scene.hh>
#include "exporter.hh"
namespace ost { namespace gfx {
void Exporter::SetupTransform(const Scene* scene)
{
vertex_tf_=geom::Mat4();
normal_tf_=geom::Mat3();
geom::Mat4 Tmat,Rmat,Smat,Cmat;
if(to_origin_) {
geom::Vec3 trans=scene->GetTransform().GetTrans();
geom::Vec3 cen=scene->GetTransform().GetCenter();
vertex_tf_=geom::Mat4(scene->GetTransform().GetRot()) *
geom::Mat4(scale_, 0.0, 0.0, 0.0,
0.0, scale_, 0.0, 0.0,
0.0, 0.0, scale_, 0.0,
0.0, 0.0, 0.0, 1.0)*
geom::Mat4(1.0,0.0,0.0,-cen[0],
0.0,1.0,0.0,-cen[1],
0.0,0.0,1.0,-cen[2],
0.0,0.0,0.0,1.0);
normal_tf_=scene->GetTransform().GetRot();
} else {
vertex_tf_=geom::Mat4(scale_, 0.0, 0.0, 0.0,
0.0, scale_, 0.0, 0.0,
0.0, 0.0, scale_, 0.0,
0.0, 0.0, 0.0, 1.0);
}
}
void Exporter::TransformPosition(float* v) const
{
geom::Vec3 result(vertex_tf_*geom::Vec4(v[0],v[1],v[2],1.0));
v[0]=result[0]; v[1]=result[1]; v[2]=result[2];
}
void Exporter::TransformNormal(float* n) const
{
geom::Vec3 result=normal_tf_*geom::Vec3(n[0],n[1],n[2]);
n[0]=result[0]; n[1]=result[1]; n[2]=result[2];
}
}} // ns
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