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Commit d180078f authored by Marco Biasini's avatar Marco Biasini
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properly rebuild prim list upon calling Clear()

parent 759effd5
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......@@ -41,6 +41,7 @@ void PrimList::Clear()
points_.clear();
lines_.clear();
Scene::Instance().RequestRedraw();
this->FlagRebuild();
}
void PrimList::ProcessLimits(geom::Vec3& minc, geom::Vec3& maxc,
......
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