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Studer Gabriel authored
Numpy support in C++ enabled features at two points: Efficient way of setting positions in entity handles or setting meshes in gfx.PrimList. Support for newer numpy versions would've required an effort to implement. As far as I know, no one uses these features (fingers crossed) so let's just dump numpy alltogether to simplify the build system.
Studer Gabriel authoredNumpy support in C++ enabled features at two points: Efficient way of setting positions in entity handles or setting meshes in gfx.PrimList. Support for newer numpy versions would've required an effort to implement. As far as I know, no one uses these features (fingers crossed) so let's just dump numpy alltogether to simplify the build system.