Skip to content
Snippets Groups Projects
Commit d1787eb1 authored by Studer Gabriel's avatar Studer Gabriel
Browse files

remove macOS build instructions

They are outdated and need substantial updates
parent 0157853b
No related branches found
No related tags found
No related merge requests found
......@@ -333,77 +333,6 @@ OpenMM plugin directory. Lets do a proper out of source build here:
cmake .. -DOPTIMIZE=ON -DENABLE_MM=1 -DENABLE_PARASAIL=1 \
-DOPEN_MM_PLUGIN_DIR=/lib/x86_64-linux-gnu/openmm/plugins
**macOS (Catalina/ Big Sur/ Monterey) with Homebrew**
.. note::
When switching the Qt version used for compiling OST with support for the
graphical user interface, dng may start behaving weird. Symptoms are that the
user interface starts being unresponsive to mouse clicks. An easy solution
may be to close dng and remove
``$HOME/Library/Preferences/org.openstructure.dng.plist`` and start dng again.
`Homebrew <https://brew.sh/>`_ can be used to conveniently install all
dependencies. The current Python version, as of writing these instructions, is
3.9.10 but works so far. Boost comes as 1.76.0 which seems to be OK. Do not
forget to also install boost-python3 (your system may have a lower version of
Python than 3.9.10 but it seems like boost-python3 was compiled for 3.9.10).
Eigen and SQLite also seem to be unproblematic concerning higher version
numbers. To build the graphical user interface, use Qt version 5 by installing
packages qt@5 and pyqt@5 from Homebrew.
If you want to build the info module or the graphical user interface, make sure
you have the Xcode app installed. Just the Xcode command line tools which are
sufficient for Homebrew, will not work with Qt5.
Before running CMake, some environment variables need to be set on the command
line. If omitted, the linker will throw a bunch of warnings later:
.. code-block:: bash
export SDKROOT=/Applications/Xcode.app/Contents/Developer/Platforms/\
MacOSX.platform/Developer/SDKs/MacOSX.sdk
If building the info module or with graphical user interface, get the Qt
binaries in your Path for CMake to determine its configuration:
.. code-block:: bash
export PATH="/usr/local/opt/qt@5/bin:$PATH"
Homebrew installs all the software under /usr/local. Thus we have to tell cmake
where to find Python. Also the Python headers and libraries are not located as
they are on Linux and hence they must be specified too. To get rid of a ton of
compilation warnings from third party software, we add some dedicated C flags:
.. code-block:: bash
cmake . -DPython_INCLUDE_DIRS=/usr/local/opt/python@3.9/Frameworks/\
Python.framework/Versions/Current/include/python3.9/ \
-DPython_LIBRARIES=/usr/local/opt/python@3.9/Frameworks/\
Python.framework/Versions/Current/lib/libpython3.9.dylib \
-DPython_ROOT_DIR=/usr/local/opt/python@3.9/ \
-DBOOST_ROOT=/usr/local \
-DSYS_ROOT=/usr/local \
-DOPTIMIZE=ON \
-DCMAKE_C_FLAGS="-isystem /Applications/Xcode.app/Contents/\
Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/\
Library/Frameworks/OpenGL.framework/Headers/ -isystem /usr/local/opt/\
qt@5/lib/QtCore.framework/Headers/ -isystem /usr/local/opt/qt@5/lib/\
QtWidgets.framework/Headers/ -isystem /Applications/Xcode.app/\
Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/\
MacOSX.sdk/System/Library/Frameworks/Security.framework/ \
-isystem /usr/local/opt/qt@5/lib/QtGui.framework/Headers/" \
-DCMAKE_CXX_FLAGS="-isystem /Applications/Xcode.app/\
Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/\
System/Library/Frameworks/OpenGL.framework/Headers/ -isystem /usr/local/opt/\
qt@5/lib/QtCore.framework/Headers/ -isystem /usr/local/opt/qt@5/lib/\
QtWidgets.framework/Headers/ -isystem /Applications/Xcode.app/\
Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/\
MacOSX.sdk/System/Library/Frameworks/Security.framework/ \
-isystem /usr/local/opt/qt@5/lib/QtGui.framework/Headers/"
Building the Project
--------------------------------------------------------------------------------
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment