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Commit f3ce3973 authored by marco's avatar marco
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suppress cross-referencing of the word detail (a namespace)

fixes BZDNG-73

git-svn-id: https://dng.biozentrum.unibas.ch/svn/openstructure/trunk@1778 5a81b35b-ba03-0410-adc8-b2c5c5119f08
parent b2e75917
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......@@ -55,13 +55,13 @@ It is also possible to only change the color of certain parts:
The \ref RenderMode::HSC "cartoon" render mode uses two colors to color the
secondary structure elements. The main color affects the top and bottom of
extended and the outside of helical elements. The detail color is used for the
inner side of helices and the rim of extended elements. This color is changed
with Entity::SetDetailColor().
extended and the outside of helical elements. The %detail color is used for
the inner side of helices and the rim of extended elements. This color is
changed with Entity::SetDetailColor().
\section gfx_rm Render Modes
Render modes broadly fall into categories: Render modes at full connectivity level such as the \ref RenderMode::SIMPLE "simple", \ref RenderMode::CPK "spheres" and \ref RenderMode::CUSTOM "balls & sticks" render modes and render modes that simplify the geometry of molecular entities. The latter class is represented by the \ref RenderMode::LINE_TRACE "trace", \ref RenderMode::SLINE "smooth line", \ref RenderMode::TUBE "tube" and \ref RenderMode::HSC "cartoon" render modes. Each of the entities can have more than one render mode at the same time, for example rendering one part at full connectivity level and one part at reduced detail level. The following Python code snippet shows how to display an entity with a smooth backbone and showing sidechains that are close to the bound HEM at full connectivity. This example makes heavy use of the query language, for reference \ref query "see here".
Render modes broadly fall into categories: Render modes at full connectivity level such as the \ref RenderMode::SIMPLE "simple", \ref RenderMode::CPK "spheres" and \ref RenderMode::CUSTOM "balls & sticks" render modes and render modes that simplify the geometry of molecular entities. The latter class is represented by the \ref RenderMode::LINE_TRACE "trace", \ref RenderMode::SLINE "smooth line", \ref RenderMode::TUBE "tube" and \ref RenderMode::HSC "cartoon" render modes. Each of the entities can have more than one render mode at the same time, for example rendering one part at full connectivity level and one part at reduced %detail level. The following Python code snippet shows how to display an entity with a smooth backbone and showing sidechains that are close to the bound HEM at full connectivity. This example makes heavy use of the query language, for reference \ref query "see here".
\code
myo_go.SetRenderMode(gfx.SLINE)
......
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