- Feb 07, 2019
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Studer Gabriel authored
QT5 shows a widget twice when you set a parent at initialization and reset the parent later. This is exactly what happens when a widget is initialized and passed to AddWidget in the gosty app. The solution is to initialize them without a parent and let the AddWidget function taking care of it.
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Gerardo Tauriello authored
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Studer Gabriel authored
commit 1268b4b4 just shifted the problem. DNG nicely shut down but a unit test segfaulted. I did not investigate in depth what exactly happened. However, the cleanup at Python shutdown seems to be necessary. The problem is that the scene destructor might have already been called when the cleanup at Python exit happens and the pointers to the scene observers point into Nirvana. So by explicitely defining the Scene destructor that kills all observer pointers and bound gfx objects, the likelihood for bad things happening when the RemoveAll function is called on the Singleton again is reduced.
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- Feb 06, 2019
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Studer Gabriel authored
iCCP: profile 'Photoshop ICC profile': 'RGB ': RGB color space not permitted on grayscale PNG
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Studer Gabriel authored
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Studer Gabriel authored
This manual cleanup led to a segmentation fault on my system, as the static scene instance was already deleted when this function was called. At least on my machine I get a clean exit now...
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Studer Gabriel authored
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- Feb 05, 2019
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Studer Gabriel authored
- Directly Register GLCanvas to Scene at initialization - Stereo Rendering (at least on our setup) fails when setting the alpha buffer -> disabled for stereo
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- Feb 04, 2019
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Gerardo Tauriello authored
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- Feb 03, 2019
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Studer Gabriel authored
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- Feb 02, 2019
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Studer Gabriel authored
Accept compiler warning about unused functions, as they're in the header file and might be included by other code that requires the functions to be there. Happened for the unit tests.
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- Feb 01, 2019
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Studer Gabriel authored
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Studer Gabriel authored
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Studer Gabriel authored
Any compilation unit having included QT OpenGL stuff should not get in touch with anything that has classic OpenGL headers included...
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Studer Gabriel authored
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Studer Gabriel authored
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Studer Gabriel authored
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Studer Gabriel authored
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Studer Gabriel authored
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Studer Gabriel authored
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Studer Gabriel authored
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Studer Gabriel authored
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Studer Gabriel authored
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Studer Gabriel authored
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Studer Gabriel authored
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Studer Gabriel authored
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Studer Gabriel authored
Some people might like to have a raw OpenGLWindow to directly interact with gfx::Scene
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Studer Gabriel authored
Reason for that is that the latter does not support stereo rendering. Two features have been removed in the process: - CopyToClipboard: copy the current selection on the screen to the clipboard. In the current implementation, this was broken anyway and did nothing. - QGesture Support: Requires further investigation whether we need that anywhere. Maybe DTB...
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Studer Gabriel authored
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Studer Gabriel authored
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Studer Gabriel authored
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Studer Gabriel authored
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Studer Gabriel authored
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Studer Gabriel authored
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Studer Gabriel authored
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- Jan 30, 2019
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Gerardo Tauriello authored
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Gerardo Tauriello authored
Copied change from PM3 (commit d16162baffb140de971e24aad71c8cce257a6fce).
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Gerardo Tauriello authored
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Gerardo Tauriello authored
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Gerardo Tauriello authored
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