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Put BuildDetails.cs in ATxCommon instead of having it shared.
The shared approach results in conflicts if the generated class is used in ATxCommon which is imported in the other projects. This way we can use the symbols defined via ATxCommon in all depending projects. The downside is that it slows down the build-process a bit as every build from a project depending on ATxCommon (read: all others) will change the generated code and thus force a re-build of ATxCommon and the project itself. Since building the entire solution is still just a matter of seconds, that's a fair trade-off.
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- ATxCommon/ATxCommon.csproj 4 additions, 0 deletionsATxCommon/ATxCommon.csproj
- ATxCommon/BuildDetails.cs 0 additions, 0 deletionsATxCommon/BuildDetails.cs
- ATxService/ATxService.csproj 0 additions, 3 deletionsATxService/ATxService.csproj
- AutoTx.sln 0 additions, 1 deletionAutoTx.sln
- Scripts/Prepare-Build.ps1 1 addition, 1 deletionScripts/Prepare-Build.ps1
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