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fix OpenGL artefacts at scene export
When exporting the scene for the second time, weird artefacts that looked like shadows occured. The fix enforces to re-allocate the resources of the offscreen QOpenGLContext. Measurements showed that reallocation is much faster than the rate-limiting step of the Export function: dump the file to disk. Performance impact is therefore limited. Feel free to investigate and propose a more elegant fix...
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