- Aug 09, 2018
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Gerardo Tauriello authored
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- May 25, 2018
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Gerardo Tauriello authored
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- Dec 30, 2017
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Studer Gabriel authored
solves a variety of problems that gcc (mainly the c++11 as default) throws at us.
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- Feb 18, 2016
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Gerardo Tauriello authored
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- Jun 26, 2015
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Studer Gabriel authored
changes: -GetPrincipalAxes in Vec3List Results with Eigen3 have been verified with 10 randomly picked pdb structures. Differences only occur with changing signs of the vectors. -CalcPrincipalAxis in BoundingBox No difference in algorithm, the SelfAdjointEigenSolver no lives in Eigenvalues. Does in principal the same thing as the function above, just using different functionality. -SVD superposer Unit tests still run through with the changes introduced for Eigen3 and also manual testing seems to work well. -CartoonRenderer Principal axes calculation for rendering helices as cylinders had to be adapted. Rendering looks exactly the same... -SuperposeFrames Not yet tested... ToDo: numeric.h and levenberg_marquardt.h in the img/alg module have to be ported. This will be done in the next few days.
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- Mar 04, 2015
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Signed-off-by:
Stefan Bienert <stefan.bienert@unibas.ch>
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- Mar 03, 2015
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patch by Mark Livingstone
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- Mar 02, 2015
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Studer Gabriel authored
wrong branch, big sorry This reverts commit e77d08a6.
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Studer Gabriel authored
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Studer Gabriel authored
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- Dec 02, 2014
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Andreas Schenk authored
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- Nov 20, 2014
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patch by Mark Livingstone
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- Oct 09, 2014
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andreas authored
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- Oct 03, 2014
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Andreas Schenk authored
patch by Mark Livingstone
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- Oct 27, 2013
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Marco Biasini authored
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Marco Biasini authored
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Marco Biasini authored
A circular dependency caused the gfx.Objects to be retained forever. Breaking the circular dependency solves the problem. As part of the bug-finding process, rewrite large parts of the Scene Window to make it both simpler and saner
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Marco Biasini authored
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- Sep 26, 2013
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Studer Gabriel authored
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- Aug 23, 2013
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Andreas Schenk authored
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- Jul 18, 2013
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Ansgar Philippsen authored
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Ansgar Philippsen authored
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- May 17, 2013
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Ansgar Philippsen authored
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- May 09, 2013
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Ansgar Philippsen authored
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- May 08, 2013
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Ansgar Philippsen authored
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- May 01, 2013
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Ansgar Philippsen authored
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Ansgar Philippsen authored
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- Mar 27, 2013
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Tobias Schmidt authored
thanks to Ansgar
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- Mar 18, 2013
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- Feb 25, 2013
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Tobias Schmidt authored
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- Feb 01, 2013
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Andreas Schenk authored
fixed some ambiguous fmods and fabs changed class Bitmap to struct Bitmap in fw decl to be consistent
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Andreas Schenk authored
fixed return type for GetSolidColor in vertex_arrray.hh re-added accidentally deleted function declaration in chain_type.hh
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Andreas Schenk authored
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Andreas Schenk authored
in vsc++ 2010
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Andreas Schenk authored
and rad2 are already defined as constants in vc++
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- Jan 16, 2013
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Marco Biasini authored
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Marco Biasini authored
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Marco Biasini authored
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Marco Biasini authored
Profiling has shown that setting the opacity after the VA has been created is really slow as we have to loop over all vertices in the VA. Instead, overwrite opacity color when adding the vertex to the array.
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