- Jul 31, 2023
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- Jul 27, 2023
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Xavier Robin authored
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Xavier Robin authored
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Xavier Robin authored
This allows IsValid() to work as intended without throwing an exception. Because the validity of the underlying entity is now checked in CheckValidity, it should no longer be a problem.
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Xavier Robin authored
In both cases we check if we have a valid implementation AND if the underlying entity is still there.
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Xavier Robin authored
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- Jul 26, 2023
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Xavier Robin authored
This checks whether the underlying handles are still valid before returning pointers to them. Runs the check each time CheckValidity is called on atom, residue and chain handles.
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Xavier Robin authored
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Xavier Robin authored
Previous behavior was to raise an error if any ligand was disconnected. However, now with the reporting it is more consistent to complete and report why no score was computed.
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Xavier Robin authored
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Xavier Robin authored
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Xavier Robin authored
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Xavier Robin authored
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- Jul 25, 2023
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Xavier Robin authored
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Xavier Robin authored
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Xavier Robin authored
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Xavier Robin authored
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Xavier Robin authored
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Xavier Robin authored
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Xavier Robin authored
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Studer Gabriel authored
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- Jul 24, 2023
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Xavier Robin authored
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Xavier Robin authored
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Xavier Robin authored
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Xavier Robin authored
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Studer Gabriel authored
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Xavier Robin authored
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Xavier Robin authored
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- Jul 22, 2023
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Studer Gabriel authored
Both options perform lossy compression but have different hard upper bounds of reconstruction error. LOSSY has 0.087A, INFER_POS has 0.5A.
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- Jul 21, 2023
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Xavier Robin authored
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Xavier Robin authored
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Removes code duplication
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Xavier Robin authored
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Xavier Robin authored
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Xavier Robin authored
Add `unassigned=True` argument to the scorer object, and additional properties with the unassigned ligands.
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Xavier Robin authored
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Xavier Robin authored
This introduces basic functionality to find out the reason why a ligand (target or model) is not assigned.
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