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    • Niko Ehrenfeuchter's avatar
      Put BuildDetails.cs in ATxCommon instead of having it shared. · d0d9059c
      Niko Ehrenfeuchter authored
      The shared approach results in conflicts if the generated class is used
      in ATxCommon which is imported in the other projects. This way we can
      use the symbols defined via ATxCommon in all depending projects.
      
      The downside is that it slows down the build-process a bit as every
      build from a project depending on ATxCommon (read: all others) will
      change the generated code and thus force a re-build of ATxCommon and
      the project itself. Since building the entire solution is still just
      a matter of seconds, that's a fair trade-off.
      d0d9059c
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